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I Hate Playing Timed Games, but I Love Using Them in Training
Everybody has a plan until the timer increases it’s pace (or until you get punched in the mouth). When the timer starts screaming at you, suddenly, nobody cares about the perfect solution. Everyone cares about a solution. Any solution! That is timed gameplay, and it is one of my favourite mechanics in learning design because time pressure does not just make games exciting, it changes the shape of thinking. It changes what people notice, what they choose, and what they defau
Justin Matheson
Mar 275 min read


Crafting, Inventory Management, and How They Can Make Us Better
Crafting is not “making stuff,” it is complex systems thinking. In games like Minecraft , The Witcher , and Hogwarts Legacy , crafting looks cozy on the surface. Pick flowers, loot ingredients, stash materials, eventually make something useful. But the skill underneath is not cozy. It is the ability to hold a messy system in your head, while you make choices that still make sense hours later. And then you add inventory friction , the Diablo and World of Warcraft problem. Limi
Justin Matheson
Feb 235 min read


Unlocking the Secrets of Game-Based Learning
Most corporate training starts with a 47-slide PowerPoint deck explaining everything learners need to know before they try anything. Video games? They hand you a controller and say "Jump over that thing." Within 60 seconds, you're moving, making decisions, and learning through doing. Yet the best video game tutorials represent some of the most sophisticated instructional design on the planet, and most learning professionals have never studied them. While L&D teams debate the
Justin Matheson
Nov 24, 20257 min read


Beyond the Rulebook: How Game Dynamics Transform Learning Experiences
When Good Mechanics Fall Flat: The Missing Ingredient You've got the perfect game mechanics in place—clear objectives, balanced scoring,...
Justin Matheson
Jul 7, 20257 min read
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