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When AI Compiles Research and What Gets Lost in Translation
The Experiment A few months back, I was having coffee with a friend and he was talking about how some of the kids on his son’s baseball team had such a better understanding of baseball because they played MLB’s The Show. He said they had a better understanding of the rules, certain faux-pas-plays, and best practices in certain situations. They couldn’t always execute (I guess that’s the difference between 10-year olds and professional athletes), but they had a better understa
Justin Matheson
5 days ago5 min read


Breaking Down Barriers: Why COTS Games Often Work Better for Skill Development in Real Classrooms
Link to the original article - https://ijet.itd.cnr.it/index.php/td/article/view/1502/1275 The editorial by Passarelli, Andreoletti, Silva, and Arnab does something I appreciate by acknowledging the challenges. They call out teacher training gaps, practical constraints, and implementation difficulties. But then the six studies they feature? Five of them focus on purpose-built serious games and gamification systems. Serious games matter, and many show strong results in the rig
Justin Matheson
Nov 174 min read


Organizations Can Boost Training Effectiveness by 180%. Most Never Will.
Organizations can improve the effectiveness of their learning by over 180% simply by implementing proper transfer techniques ( Wilson Learning , 2024). Yet less than 15-20% of knowledge and skills acquired in training institutes typically transfer to the workplace ( International Journal of Training and Development , 2011). What they missed is that they're measuring transfer from artificial training environments that don’t resemble actual work pressures. As someone who facili
Justin Matheson
Oct 204 min read


When Surgeons Play Games: What Medical Research Tells Us About Skill Transfer
A study published in JAMA Surgery has validated something I’ve suspected for a long time. The skills developed through video games...
Justin Matheson
Sep 154 min read
Beyond the Hype: A Practitioner's Guide to Selecting COTS Games for Learning
"Just make it interactive and it'll be more engaging!" Sound familiar? If you're in L&D, you've heard this before. The assumption that...
Justin Matheson
Aug 254 min read


The Anxious Generation and Game-Based Learning: How Video Games Support Haidt's Vision for Healthy Development
What if the solution to digital childhood isn't less technology, but more intentional use of existing technology? Jonathan Haidt's The...
Justin Matheson
Jul 286 min read
Article Review - Commercial Video Games as Preparation for Future Learning
Here's a stat that'll make you rethink your next Call of Duty session: Stanford researchers found that students who played commercial...
Justin Matheson
Jun 234 min read
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